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Resume

axr230102@gmail.com

+1 (857) 919-6234

Boston, MA

AKSHAR
VANDARA

Little bit about me

I am a passionate Game Developer and Designer, dedicated to crafting immersive and impactful gaming experiences. Currently pursuing an MS in Game Science and Design, I specialize in blending creativity with technical expertise to build engaging gameplay mechanics, physics-based interactions, and cloud-integrated systems. With hands-on experience in both Unity and Unreal, I focus on creating games that challenge and captivate players while pushing the boundaries of innovation.

Beyond game development, I am deeply fascinated by the intersection of artificial intelligence and games. With a background in machine learning and AI tools in Python, I aspire to develop intelligent, dynamic experiences that go beyond entertainment to offer meaningful engagement. Having led technical teams and organized large-scale events, I value collaboration and strategic problem-solving. Looking ahead, I am eager to explore AI-driven game design, creating innovative experiences that redefine player interaction and contribute to the future of the gaming industry.

Things I find interesting...

Making Games

Playing Games

Machine Learning and AI

Scientific Innovations

Solving Puzzles

Watching Sports

Some work that I've done

Developing O2xygen, a 3D first-person roguelike cave exploration game in Unreal Engine. Features include procedural map generation, underwater physics, and AI-driven creatures across 5 biomes. Built a modular combat system supporting 8 weapon types and an inventory framework for 20+ items. Focused on immersive exploration challenges and dynamic environmental hurdles, creating a unique and engaging player experience.

* (The game is under development. Stay tuned for further updates.)

Created Smil-E-Mart, a narrative-driven simulation game where players uncover societal mysteries as a robotic cashier in a post-apocalyptic world. Designed core mechanics like item scanning, emoji-based dialogue, and branching storylines with 10+ decision points. Implemented systems to flag suspicious behaviors, influencing narrative outcomes. Achieved 90% player comprehension in playtests, with an average session length of 30 minutes, blending themes of morality, agency, and human connection.

Developed Cricket Tycoon, a social card collection and sports management game, implementing core gameplay mechanics, state machines, and interactive player systems. Integrated Firebase Realtime Database and Cloud Functions for dynamic inventory management and pseudo-multiplayer features. Conducted alpha testing with 100+ users, achieving 85% satisfaction and 40% reduction in bug reports. Built a scalable system handling 1000+ concurrent users with sub-100ms response times, enhancing player engagement and stability.

* (The game is under further development by other developers)

Tools I'm great at...

Contact Me

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Want to know more about my projects? Email me!
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