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Resume

axr230102@gmail.com

+1 (857) 919-6234

Boston, MA

AKSHAR
VANDARA

Little bit about me

I am a passionate Game Developer and Designer, dedicated to crafting immersive and impactful gaming experiences. Currently pursuing an MS in Game Science and Design, I specialize in blending creativity with technical expertise to build engaging gameplay mechanics, physics-based interactions, and cloud-integrated systems. With hands-on experience in both Unity and Unreal, I focus on creating games that challenge and captivate players while pushing the boundaries of innovation.

Beyond game development, I am deeply fascinated by the intersection of artificial intelligence and games. With a background in machine learning and AI tools in Python, I aspire to develop intelligent, dynamic experiences that go beyond entertainment to offer meaningful engagement. Having led technical teams and organized large-scale events, I value collaboration and strategic problem-solving. Looking ahead, I am eager to explore AI-driven game design, creating innovative experiences that redefine player interaction and contribute to the future of the gaming industry.

Things I find interesting...

Making Games

Playing Games

Machine Learning and AI

Scientific Innovations

Solving Puzzles

Watching Sports

Some work that I've done

This research project, published at the AAAI 2025 AIIDE conference, explores a new frontier in procedural content generation. We modified the 'Sturgeon' constraint-solving system to generate 2D puzzle levels and their solutions at the same time, guaranteeing every puzzle is solvable by design. This co-generation method proved dramatically effective, running 100-500x faster and proving far more reliable than previous academic approaches like STWFC.

Red Circuit Rebellion is a high-speed mech shooter where players, as a rogue AI, unleash chaos in fully destructible industrial environments. The gameplay focuses on relentless pressure from adaptive enemy swarms and fast-paced arcade action. For this project, I developed over five core gameplay systems, including health and objective management, as well as the environmental fracturing mechanics. I also implemented the enemy AI for three distinct combat archetypes using Behavior Trees and EQS and built the logic for the game's Story and Arcade modes. A key contribution was optimizing game assets and blueprints, which successfully doubled the average FPS during gameplay.

Created Smil-E-Mart, a narrative-driven simulation game where players uncover societal mysteries as a robotic cashier in a post-apocalyptic world. Designed core mechanics like item scanning, emoji-based dialogue, and branching storylines with 10+ decision points. Implemented systems to flag suspicious behaviors, influencing narrative outcomes. Achieved 90% player comprehension in playtests, with an average session length of 30 minutes, blending themes of morality, agency, and human connection.

Cricket Manager: League is a sports management simulation where players build their dream team, train star players, and use smart tactics to lead their club to victory. As a developer, I engineered the game's core mechanics, using state machines to improve gameplay responsiveness by 30%. I also built the complete backend architecture using Firebase, which supported over 1,000 concurrent users by managing user data, inventory systems, and real-time game progress synchronization. Additionally, I designed the AI simulation system capable of processing randomized matches, which enhanced gameplay variety and reduced load times.

Tools I'm great at...

Contact Me

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